Showing posts with label Ramblings. Show all posts
Showing posts with label Ramblings. Show all posts

Thursday, 22 July 2010

XNA-UK Refresh and exciting new look

Well it has been a while since I blogged here, but rest assured we are very much still alive and active in the XNA and 3D Design space.

One of the major piece of works we have done recently is to move and upgrade the XNA-UK site, One of the main hubs in the XNA game space and the best place to meet likeminded people to make games, share ideas and get help.

One of the other signature pieces of the site it to bring devs / artists and testers / designers together in one place.

Come and check it out here:

http://xna-uk.net/blogs/braindump/archive/2010/07/22/welcome-to-the-all-new-amp-shiny-xna-uk-site.aspx

 

Check back often for some exciting news coming soon!

Darkside

If you have missed my content, then check out my Dark Genesis blog (in case you missed the move announcement) on XNA-UK.NET

I will be returning to the 3D tutorial series, however Windows Phone 7 has pretty much consumed my life at present.

Wednesday, 11 February 2009

Upcoming Updates

Apologies for the delay of my First tutorial post on 3D modelling. I’ve been working hard on the post and it is almost ready, so it should be available soon.

Problem is that where I work, I’m required to travel abroad from time to time and for the Last 3 weeks I’ve been enjoying Chennai, India.  Over here is the main development part of our organisation (yes, we have offshore development).  But when I’m here my time is sucked away ass I end up doing 2 jobs, my normal working day now in Indian time and then have to continue on with my UK day (as they are 5 1/2 hours behind India).  The upshot being is that my day starts at 8:30 and doesn’t end until early am.

Map picture

As I said this hasn’t left me a lot of time to work on the tutorial but I have made a lot of progress so it should be here the next week or so.  Other problem I had was all the screenshots I took off my development machine for MAX were copied to a pen drive to bring with me to add in to the post (since my laptop cannot handle MAX).  Answers on a postcard as to where that pen drive still is :-)

But I still have Blender with me here and all the images for that are done at least.  So it should just be a final tidy up, add the Max images and it’ll be published.

 

You still have been warned that the first post will be a bit dry but I promise the tutorials following it will be a lot more fun.  No one likes the theory part of the course!!) but it is necessary.

Now time to finish work, grab my bags and head off to the airport as I fly home tonight, much to my wife’s joy after having all 4 of our kids running round her heals for the last 3 weeks.  This is still obviously still bad for me as my work never ends, just changing from 2 days work a day to 1 day work and looking after kids in the evening.  Not that Ii mind, I love my kids dearly (and the wife ;-) )

Just have to hope now that the plane isn’t being pulled by a couple of sparrow’s.

Monday, 12 January 2009

A shot in the dark

Well as all firsts post go in new blogs, I may as well explain a bit about myself.

My name is Simon, also known as Darkside in the forums and elsewhere (Only reason Darkside isn’t my gamertag is because someone beat me to it, even though I’ve had the handle since the 1980’s, grrr).

I used to a member of the IT geek squad and even achieved the unholy rank if IT Manager, that being the coveted title of Manager who still gets his/her hands dirty but unfortunately also including the supplementary title of “fix anything with a plug on it” and Yes, the Coffee Machine was first on that list every morning. I prided myself on being able to pick up anything and if I didn’t know about it already, I vowed to find out about it in short order (and the rest of it’s immediate family!)

These days I’ve stooped in to the bowels of the underworld and work more like a project manager these days (the pay being the only recompense as I can feel my IT geekness rotting everyday).

I've still got my hand in all IT goodness and took up a childhood dream of mine, to make games. Not just any game but the best a game could get with sharp pointed sticks.

This all started about 4 years ago and I decided to pickup C++ and a bit of C# and delved into the world of DirectX and MDX. Things were shaping up nicely and I was learning a fair bit until a small strangely shaped creature popped it’s head up over a hill and waved saying that it would be there soon (I assume it just had to pack some clothes and a few essentials), this lovely little beast was XNA and we’ve been friends ever since (even though some rather painful upgrade paths)

I even managed to create (I wont say finish because it never was :- ) and submit a game to one of the early competitions in XNA history, the XBOX360Homebrew contest, I even came 4th in the line up with a mention in some of the early XNA media articles by Microsoft. that was my last public release though as all my time was dragged away, although I did manage to keep active in the forums for a while before even that was stripped from me. Dark times. Sadly the old XBOX360homebrew site seems to have left us unfortunately but you can still read about the competition over at XNATutuorial.com. Shame I liked that site,

Now were into XNA V3 and things are shaping up nicely. Now ignoring last year (also known as the year from hell plus new babies and god awful work deadlines, all references to last year shall henceforth be stricken from the records), I’ve started to make plans for the year ahead. I’ve stripped down both my current workloads (the wife is disappearing off to weightwatchers and I've scaled down my work work) and have planned for 2 main tasks:

  • A 3D Modeling tutorial series, slow but sure and to cover a few apps
  • Some serious work on my XNA 3 evolved version of my old Hack-1 game, with some serious re-design and a slightly different focus for where the game is headed.

I recently also joined Dark Omen Games thanks to Charles “Randomchaos” Humphrey, so I'll be helping out from time to time with 3D modeling work and some design reviews.

All in all 2009 should shape up rather nicely. Now time for a wafer thin mint to finish this post off.