Monday, 19 January 2009

An initial course outline

While I’m getting on with the first chapter of the Modelling tutorial, here’s a little sneak peak at what's coming up.

Lesson 1

The Big Sleep

1. Interfaces

  • · Panels
  • · Viewports

2. Terminology

  • · basics - vertex / faces / polygons / etc
  • · 2D Terminology
  • · 3D Terminology
  • · Gizmo’s

3. Commands

  • · Basic Commands – Extrude / Scale / Move

Lesson 2

Box Modelling

Example Techniques used for Box Modelling

  • . Build a stick man (similar to the Blender Man tut)
  • . Build a plane

Lesson 3

Using 2D

  • 1. paths
  • 2. Build a pipe
  • 3. NURBS
  • 4. Build a curtain

Lesson 4

Messing it Up

  • . Modifiers
      • · Booleans
      • · Deformations

Lesson 5

A Touch of Colour

  • . Materials
  • . Painting

Lesson 6

Where did it go?

  • . Animation

Lesson 7 - ?

  • · Various Techniques and Examples

Some of the later chapters are a bit thin at the moment but by the time we get there, I'll have worked some magic in there.

Also if there are any specific things people are struggling with, drop me a note and I'll just reply back or work something more into the series.

That’s all for now folks.

3 comments:

  1. OMG! That's one hell of a list! Everything you wanted to know about 3D modeling but were afraid to ask! lol

    Can't wait for you to get started!!

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  2. Looks like this will be impressive. Which modeling software will you be using?

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  3. Initally it will be both 3DS max and Blender (to also show comparrisons to what you get for your pennies)
    I'll also be giving this in the XSI Mod tool and Truespace, to give a nice cover.
    Check back over my old spaces blog for more info. http://thegamedevspace.spaces.live.com

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