Well, I've not been sleeping on the job, quiet the oppisite really. I'm yet again rushed off my feet and yet again in India (although flying home in a few short hours).
Why is it that managers only realise that a project wont actually work a few short months/weeks before delivery and then think that just throwing resources at it will solve all the problems, pah. SO here I am again along with several of my colleagues, patching holes and getting it fit for release.
A story all to familiar for my game development ;-)
Anyway, that's not why i'm, posting, I could moan all I want about work, but at the end of the day, I started this blog to force me to improve my skills and share what i've learnt.
To that end, i'm also not above pointing out the work of others. So while I work on my next post. So here are two blogs/posts of interest.
A low poly tutorial for creating a aeroplane propeller using 3DS Max
A series of Blender tutorials including Captain Blender and some character rigging by Maarten
Something to be getting on with while I finish up part 2. It's almost ready, i've completed the 3DS side of the tutorial and need to finish up the Blender repeat.
Enjoy
Thursday, 30 April 2009
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