tag:blogger.com,1999:blog-5332534294678550683.post858075721483705947..comments2014-02-22T11:27:14.310+00:00Comments on Faux Motion: SunBurn Snippets #3 - Troubleshooting overly bright models in the editorSimon (Darkside) Jacksonhttp://www.blogger.com/profile/11886586409059479949noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-5332534294678550683.post-78253145184803327122011-04-06T10:31:52.720+01:002011-04-06T10:31:52.720+01:00You have been busy this morning. This is a proble...You have been busy this morning. This is a problem I noticed myself with a purchased model. It used a reflected UV map. One half of the model was an exact mirror of the other. This meant that normal mapping did not work and you have just confirmed that lightmapping would also probably produced very odd results!<br /><br />It did not occur to me until your article that I could simply add a second UV map containing just the lightmap data.<br /><br />Thanks again.John C Brownhttps://www.blogger.com/profile/00595025767497289755noreply@blogger.com